Click here for Getting Offer
Assignment 02 IDEA SOLUTION
CS408 – Human Computer Interaction
Answer 1:
1.Goals:
A stage when you formulate goal, I have to research examination hall on time along with my enrollment slip.
2. Intension to act:
A stage when you articulate the intension and what act actually you want to perform. How I am able to fulfill the goal. I have to bring my enrollment slip.
3. Sequence of action:
What action I’ll perform, such as if I am able to take taxi to bring enrollment slip or I’ll call any of my family member from my home to bring enrollment slip.
4. Execution of action sequence:
Practically I will call to my any family member (Because if I go back I’ll unable to reach exam hall on time)
5. Perceiving the state of the world:
I’ll try to reach to exam hall as soon as possible and will wait for my family member.
6. Interpreting the state of the world:
I will interpret either I will get enrollment slip before exam or not? Here, there are two possibilities either your problem will be solved or not. Suppose I have achieved my goal and I’m feeling change
7. Evaluating the Interpretations:
I’m successful accomplish my goal and now I’m feeling relax and easy because I got my enrollment slip before I enter in examination hall. This is very important stage because if I’ll achieve the goal I’ll stop at evaluation but if I failed to achieved the goal and I’. not feeling comfortable so I’ll start the cycle again from formulating the goal with other possible alternative actions.
Answer 2:
1. Visibility:
The more visible function is; the more likely users will be able to know what to do next
2. Affordance
Affordance is a term used to refer to an attribute of an object that allows people to know how to use it
3. Constraints (Logical Constraints):
The design concept of constraining refers to Determining ways of restricting the kind of user interaction that can take place at a given moment.
4. Mapping:
This refers to relationship between controls and their effects in the world.
5. Consistency:
This refers to designing interfaces to have similar options and use similar elements for achieving similar task.
CS408 – Human Computer Interaction
Answer 1:
1.Goals:
A stage when you formulate goal, I have to research examination hall on time along with my enrollment slip.
2. Intension to act:
A stage when you articulate the intension and what act actually you want to perform. How I am able to fulfill the goal. I have to bring my enrollment slip.
3. Sequence of action:
What action I’ll perform, such as if I am able to take taxi to bring enrollment slip or I’ll call any of my family member from my home to bring enrollment slip.
4. Execution of action sequence:
Practically I will call to my any family member (Because if I go back I’ll unable to reach exam hall on time)
5. Perceiving the state of the world:
I’ll try to reach to exam hall as soon as possible and will wait for my family member.
6. Interpreting the state of the world:
I will interpret either I will get enrollment slip before exam or not? Here, there are two possibilities either your problem will be solved or not. Suppose I have achieved my goal and I’m feeling change
7. Evaluating the Interpretations:
I’m successful accomplish my goal and now I’m feeling relax and easy because I got my enrollment slip before I enter in examination hall. This is very important stage because if I’ll achieve the goal I’ll stop at evaluation but if I failed to achieved the goal and I’. not feeling comfortable so I’ll start the cycle again from formulating the goal with other possible alternative actions.
Answer 2:
1. Visibility:
The more visible function is; the more likely users will be able to know what to do next
2. Affordance
Affordance is a term used to refer to an attribute of an object that allows people to know how to use it
3. Constraints (Logical Constraints):
The design concept of constraining refers to Determining ways of restricting the kind of user interaction that can take place at a given moment.
4. Mapping:
This refers to relationship between controls and their effects in the world.
5. Consistency:
This refers to designing interfaces to have similar options and use similar elements for achieving similar task.
Comments
Post a Comment